Little Nightmares 3: Stunning Visuals, Smooth Gameplay, and Haunting Atmosphere
Little Nightmares 3 emerges under new leadership. After the original developers, Tarsier Studios, were acquired by the Embracer Group, the franchise found a new home with Supermassive Games. Known for their interactive horror titles like Until Dawn, Supermassive Games is now tasked with continuing the eerie, puzzle-platformer legacy of Little Nightmares. Based on its reception at Gamescom 2024, where it won awards for “Best Visuals,” “Best Audio,” and “Best Microsoft Xbox Game,” it seems they’re on the right track.
Little Nightmares 3: A Journey Through the Spiral
The story in Little Nightmares 3 remains shrouded in mystery, much like its predecessors. Players will follow Low and Alone, the two new protagonists trapped in a terrifying world known as the Spiral. As they navigate this dangerous environment, filled with threats and puzzles, they must work together to survive.
Unlike the previous entries, Little Nightmares 3 introduces cooperative gameplay. You can play with a friend online or tackle the game solo with AI assistance. Unfortunately, there is no splitscreen option.
Exploring the Desolate World of Little Nightmares 3
The demo begins in the desert of Nekropolis, an eerie, windswept wasteland. Low and Alone battle through a thick orange sandstorm as they make their way into a nearby city. One of the game’s standout elements is its use of height and silence. Early exploration takes the characters up ladders and across zip lines, all while the atmosphere remains dark and unsettling. The game retains the signature art style of its predecessors, balancing eerie darkness with a childlike sense of innocence.
Cooperative Gameplay and New Puzzle Mechanics
In Little Nightmares 3, the focus on cooperative gameplay adds new depth to the puzzle-solving experience. Low and Alone each bring unique tools to the table. Low, who wears a plague mask, carries a bow that helps retrieve keys or destroy obstacles. Alone, on the other hand, wields a massive wrench, which can activate machinery or smash through walls. However, wielding the wrench requires significant effort, adding a layer of realism to the character’s abilities.
The demo also introduces feather umbrellas, which both characters can use to float across chasms. These new gameplay elements, combined with the cooperative mechanics, suggest a denser puzzle experience compared to previous titles. Throughout the demo, Low and Alone work together, with one holding a door open while the other drops a ladder. The puzzles were simple but well-integrated, leaving us eager to see how they evolve throughout the game.
Chase Sequences and Atmospheric Horror
The familiar tension of chase sequences returns in Little Nightmares 3, including a thrilling escape from a giant baby. As always, light and shadow play a critical role in signaling danger and safety. The game’s minimal HUD and lack of dialogue shift the focus entirely to visuals and animation, making every moment feel intense and atmospheric.
Little Nightmares 3: A Cooperative Experience
While the demo was smooth with AI-controlled companions, we’re curious to see how the online co-op will compare to the solo experience. The variety of new gameplay options, from floating with umbrellas to smashing through walls with a wrench, shows promise for increased challenge and complexity in comparison to previous installments.
Stay tuned for the release here.