King of Meat: A Deliciously Unique Community-Based Dungeon Adventure
Amazon Games and Glowmade are bringing players a new twist on community-based games with King of Meat. This action-packed adventure hands players the tools to create, explore, and battle through dungeons designed by both the studio and the community. With a concept similar to Little Big Planet or Super Mario Maker, Glowmade hopes King of Meat can keep players hooked with its unique mix of challenges, humor, and interactive gameplay.
Layers of Gameplay in King of Meat
King of Meat keeps gameplay straightforward. In four-player teams, players battle through dungeons filled with traps and enemies. Each dungeon can come from either Glowmade or the creative minds of the community, and the in-game editor provides simple yet diverse options for design. Although I didn’t get to try the editor during the demo, the gameplay in King of Meat already feels enticing.
The demo included classic platforming traps like spikes, wall-mounted arrows, and rotating obstacles. Enemy types were limited, with Ogres and skeletons making up the roster, but Glowmade plans to introduce more enemy diversity in the full release.
Fun Combat and Customizable Weapons
Combat in King of Meat relies on a blend of melee and ranged weapons. You can choose from various types, including swords and shields, hammers, crossbows, and even grenade launchers. Each weapon has a unique feel, adding variety, though some players may find the lack of impact in hits a bit unsatisfying. Weapons slice through enemies a bit too smoothly, lacking that “meaty” feedback you’d expect.
While weapons include humorous skins—like a hammer that looks like a sausage on a fork—these skins are purely cosmetic. The more you use a weapon type, the more skills you unlock for it. Mastering each weapon style keeps the experience fresh, rewarding players for switching things up.
In addition to standard weapons, King of Meat introduces powerful special attacks that bring fun twists to combat. For instance, a massive goat hoof stomps down, dealing heavy damage. These special moves also increase your popularity with the in-game audience—a unique touch in the game’s reality-show setting.
Entertaining the Masses: King of Meat’s Reality Show Setting
King of Meat isn’t just a dungeon crawler; it’s a reality show where players must impress an audience. As a contestant, everything you do—collecting loot, defeating enemies, and pulling off special moves—boosts your popularity. Higher scores mean better rankings and a spot on the game’s leaderboard, which Glowmade hopes will motivate players to keep returning.
The leaderboard serves as the game’s central competition, motivating players to create and play levels. Alongside the leaderboard, King of Meat offers plenty of customization options with fun outfits and decorations, allowing players to personalize their character’s look.
A Fun Concept That Needs More Community Support
At its core, the game has a charming idea: cooperative dungeon crawling with a humorous, light-hearted twist. Its mix of traps, combat, and funny settings like the “Raveyard” give it a unique flavor. But the game relies heavily on its community to build and share content. Glowmade’s team believes in the creativity of its players, but they’ll need to provide incentives beyond leaderboard rankings to keep players engaged.
Glowmade plans to release regular dungeon updates created with the in-game editor, ensuring fresh content. However, balancing a community-driven game requires motivation beyond leaderboards to encourage long-term participation.
Monetization in King of Meat
An interesting aspect of King of Meat is its planned monetization approach. The game will be a mid-priced title but still include microtransactions. Glowmade needs to tread carefully here—balancing monetization with community satisfaction is key to keeping players happy.
Stay tuned for the release.